Students as Gamers

Author:

Şendurur Polat1,Sendurur Emine2ORCID

Affiliation:

1. Ondokuz Mayıs University, Turkey

2. Ondokuz Mayis University, Turkey

Abstract

Games have been considered as an important part of child development and can roughly be defined as fictional structures with certain rules to be followed to achieve certain goals. Modern games (ex. Minecraft) sometimes require quite sophisticated skills to move on, and these skills mostly match up with 21st century skills. From this perspective, this chapter tries to explain the relationship between 21st century skills and game playing skills, the design thinking approach where students are game designers, coders, and players.

Publisher

IGI Global

Reference51 articles.

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2. Anniroot, J., & De Villiers, M. R. (2012). Study of Alice: A visual environment for teaching object-oriented programming. Academic Press.

3. Educational Technologists: Leading Change for a New Paradigm of Education

4. A Survey of Augmented Reality

5. Battle for Kids. (2019). Framework for 21st Century Learning. http://static.battelleforkids.org/documents/p21/P21_Framework_Brief.pdf

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