Conclusion—Strategic Planning for R&D on Immersive Learning

Author:

Dede Christopher J.,Richards John

Publisher

Springer Singapore

Reference5 articles.

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2. Dede, C. (2008). Theoretical perspectives influencing the use of information technology in teaching and learning. In J. Voogt & G. Knezek (Eds.), International handbook of information technology in primary and secondary education (pp. 43–62). New York: Springer.

3. Dede, C. (2011). Developing a research agenda for educational games and simulations. In S. Tobias & J. D. Fletcher (Eds.), Computer games and instruction (pp. 233–250). Hershey, PA: Information Age Publishers.

4. McLuhan, M. (1964). Understanding media (2nd edn.). New York: New American Library.

5. Means, B. (2006). Prospects for transforming schools with technology-supported assessment. In R. K. Sawyer (Ed.), Cambridge handbook of the learning sciences (pp. 505–520). Cambridge: Cambridge University Press.

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