A Gamification-Based Tool to Promote Accessible Design

Author:

Lorgat Mohammad GulamORCID,Paredes HugoORCID,Rocha TâniaORCID

Publisher

Springer Nature Singapore

Reference45 articles.

1. Internet World Stats (2022) World internet users statistics and 2022 world population stats. https://www.internetworldstats.com/stats.htm. Accessed 15 May 2022

2. WHO (2021) Disability and health. https://www.who.int/news-room/fact-sheets/detail/disability-and-health. Accessed 15 May 2022

3. W3C (2022) Introduction to web accessibility. In: Web accessibility initiative (WAI). https://www.w3.org/WAI/fundamentals/accessibility-intro/. Accessed 15 May 2022

4. Kelly B, El-Glaly Y (2021) Introducing accessibility to high school students. In: Proceedings of the 52nd ACM technical symposium on computer science education. Association for Computing Machinery, New York, NY, USA, pp 163–169

5. Lazar A, Lazar J, Pradhan A (2019) Using modules to teach accessibility in a user-centered design course. In: The 21st International ACM SIGACCESS conference on computers and accessibility. Association for Computing Machinery, New York, NY, USA, pp 554–556

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