Digital Literacy in the Palestinian Public Schools: The Influence of Gamification-Based Learning

Author:

Sabbah KifayaORCID,Sabbah YousefORCID

Publisher

Springer Nature Singapore

Reference52 articles.

1. Al Nayzak. (2018). Digital entrepreneurship adolescence leaders. Bir Zeit, Palestine.

2. Ala-Mutka, K. (2011). Mapping Digital Competence: Towards a Conceptual Understanding (pp. 7–60). Sevilla: Institute for Prospective Technological Studies.

3. Alexander, B., Adams Becker, S., & Cummins, M. (2016, October). Digital Literacy: An NMC Horizon Project Strategic Brief (Vol. 3.3). Austin, Texas: The New Media Consortium.

4. Alt, D., & Raichel, N. (2020). Enhancing perceived digital literacy skills and creative self-concept through gamified learning environments: Insights from a longitudinal study. International Journal of Educational Research, 101, 101561.

5. Ananiadou, K., & Claro, M. (2009). 21st century skills and competences for new millennium learners in OECD countries (OECD Education Working Papers, No. 41). Paris, France: OECD Publishing.

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