Publisher
Springer Nature Singapore
Reference24 articles.
1. Seah, E.T.W., Kaufman, D., Sauvé, L., Zhang, F.: Play, learn, connect: older adults’ experience with a multiplayer, educational, digital bingo game. J. Educ. Comput. Res. 56, 675–700 (2018). https://doi.org/10.1177/0735633117722329
2. Piaget, J., Inhelder, B.: Psicologia del niño. (1997)
3. World Health Organization: WHO | 10 facts on ageing and the life course. https://www.who.int/news-room/fact-sheets/detail/10-facts-on-ageing-and-health. Accessed 30 May 2022
4. Rienzo, A., Cubillos, C.: Playability and player experience in digital games for elderly: a systematic literature review. Sensors (Switzerland) 20, 1–23 (2020). https://doi.org/10.3390/s20143958
5. Montola, M., Stenros, J., Waern, A.: Pervasive Games: Theory and Design. Morgan Kaufmann Publishers Inc. (2009)
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献