Author:
Pal Rituparna,Chakrabati Satyajit
Reference9 articles.
1. Cui, X., Zhang, Z., Sun, L.: Research and implementation of role-playing teaching mode supported by gamification. IOP Conf. Ser. J. Phys. Conf. Ser. 887, 012054 (2017). https://doi.org/10.1088/1742-6596/887/1/012054
2. Amriani, A., Aji, A.F., Utomo, A.Y., Junus, K.M.: An empirical study of gamification impact on e-learning environment. In: IEEE International Conference on Computer Science and Network Technology (2013)
3. Jaysinghe, U., Dharmaratne, A.: Game based learning vs. gamification from the higher education students’ perspective. In: IEEE International Conference on Teaching, Assessment and Learning for Engineering (2013)
4. An analysis between digital game based learning and traditional learning sorting algorithms case study [ONLINE] (2012). Available at: https://sortingalgorithmsgame.webs.com/. Accessed 3 Sept 2012
5. Rojas, D., Kapralos, B., Dubrowski, A.: Gamification for internet based learning in health professions education. In: IEEE 14th International Conference on Advanced Learning Technologies (2014)
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Gamification in Education in the Age of Artificial Intelligence;Advances in Educational Marketing, Administration, and Leadership;2024-07-26