Game based learning vs. gamification from the higher education students' perspective

Author:

Jayasinghe Udeni,Dharmaratne Anuja

Publisher

IEEE

Cited by 25 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Impact of Using Educational and Digital Games on Middle School Students Science Achievement;International Journal of Technology in Education;2024-05-30

2. Applications and Learning Outcomes of Game Based Learning in Education;International Educational Review;2024-03-08

3. Gamification and Gaming in Cryptocurrency Education: A Survey with Cryptocurrency Investors and Potential Investors;Simulation & Gaming;2024-01-22

4. Enhancing Critical Thinking and Engagement through Puzzle Box Integration in Virtual Reality-based Digital Game-Based Learning;2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE);2023-11-28

5. A Gamification Software to Aid Students to Perform Better at Exams;2023 International Symposium on Fundamentals of Electrical Engineering (ISFEE);2023-11-16

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