Architectural Models Created with Mixed Reality Technologies Towards a New STEAM Practice
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Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-99-4958-8_3
Reference31 articles.
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2. Allcoat, D., von Mühlenen, A.: Learning in virtual reality: effects on performance, emotion and engagement. Res. Learn. Technol. 1–13 (2018)
3. Ancochea, B., Cárdenas, M. I.: Exploring Real World Environments using the Potential of GeoGebra AR. In: Research on Outdoor STEM Education in the Digital Age. Proceedings of the ROSETA Online Conference in June 2020, pp. 41–46 (2020).
4. Artigue, M., Blomhøj, M.: Examples of inquiry-based activities with reference to different theoretical frameworks in mathematics education research. ZDM—Int. J. Math. Educ. 45(6) (2013)
5. Blum, W., Ferri, R.B.: Mathematical modelling: can it be taught and learnt? J. Math. Model. Appl. 1(1), 45–58 (2009)
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