The video gamer’s dilemmas
Author:
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Computer Science Applications
Link
https://link.springer.com/content/pdf/10.1007/s10676-022-09638-x.pdf
Reference18 articles.
1. Ali, R. (2015). A new solution to the gamer’s dilemma. Ethics and Information Technology, 17(4), 267–274.
2. Bartel, C. (2012). Resolving the gamer’s dilemma. Ethics and Information Technology, 14(1), 11–16.
3. Bartel, C. (2020). Video games, violence, and the ethics of fantasy: killing time. Bloomsbury Academic.
4. Brey, P. (1999). The ethics of representation and action in virtual reality. Ethics and Information Technology, 1(1), 5–14.
5. Brey, P. (2014). The physical and social reality of virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 42–54). Oxford University Press.
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