Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Computer Science Applications
Cited by
47 articles.
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1. Framing the Gamer’s Dilemma;Ethics and Information Technology;2024-09
2. Virtual Fictional Actions;The Journal of Aesthetics and Art Criticism;2024-06-06
3. Can we solve the Gamer’s Dilemma by resisting it?;Ethics and Information Technology;2024-06
4. Ludic resistance: a new solution to the gamer’s paradox;Ethics and Information Technology;2024-05-09
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