Game audio — an investigation into the effect of audio on player immersion

Author:

Gallacher Nicola

Publisher

Springer Science and Business Media LLC

Reference32 articles.

1. Brown, E. & Cairns, P. (2004) ‘A grounded Investigation of Game Immersion’ CHI ′04–Conference on Human Factors in Computing Systems. Vienna, Austria, 24-29 April 2004

2. Sweetser, P. & Johnson, D. (2004) ‘Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues’ In: Rauterberg, M. (ed.) Entertainment Computing–ICEC 2004. Berlin: Springer Berlin Heidelberg.

3. Ermi, L. & Mayra, F. (2007) ‘Fundamental Components of the Gameplay Experience: Analyzing Immersion’ In: De Castell, S. & Jenson, J. (eds.) Worlds in Play: International Perspectives on Digital Games Research. New York, USA: Peter Lang Publishers, pp.37–53.

4. Taylor, L.N. (2002) Video Games: Perspective, Point-of-View, and Immersion [PhD thesis] University of Florida.

5. Whitson, J., Eaket, C., Greenspan, B., Tran, M.Q. & King, N. (2008) ‘Neo-Immersion: Awareness and Engagement in Gameplay’ In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share. New York, USA: AMC.

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