The impact of scripts on blended and online socially shared regulation of learning: A role-playing game theory perspective
Author:
Funder
Ministry of Science and Technology, Taiwan
Publisher
Springer Science and Business Media LLC
Subject
Human-Computer Interaction,Education
Link
https://link.springer.com/content/pdf/10.1007/s11412-022-09381-x.pdf
Reference91 articles.
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3. Bisra, K., Liu, Q., Nesbit, J. C., Salimi, F., & Winne, P. H. (2018). Inducing self-explanation: A meta-analysis. Educational Psychology Review, 30(3), 703–725. https://doi.org/10.1007/s10648-018-9434-x
4. Bornstein, R. F. (1989). Exposure and affect: Overview and meta-analysis of research, 1968–1987. Psychological Bulletin, 106(2), 265.
5. Bowman, S. L., & Schrier, K. (2018). Players and their characters in role-playing games. In J. P. Zagal & S. Deterding (Eds.), Role-playing game studies: A transmedia approach (pp. 395–410). Routledge.
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