1. Andre, E., editor (1997). Notes of the IJCAI-97 Symposium on Animated Interface Agents: Making Them Intelligent, Nagoya, Japan.
2. Badler, N. (1997). Real-time virtual humans. In Pacific Graphics, pages 4–14, Seoul, Korea.
3. Badler, N., Allbeck, J., Zhao, L., and Byun, M. (2002). Representing and parameterizing agent behaviors. In Proceedings of Computer Animation, pages 133–143, Geneva, Switzerland. IEEE Computer Society.
4. Technical Report CMU-CS-92-200;J. Bates,1992
5. Bates, J., Loyall, A. B., and Reilly, W. S. (1992). An architecture for action, emotion, and social behavior. Technical Report CMU-CS-92-142, School of Computer Science, Carnegie Mellon University.