Preparing the next generation of instructional designers: a cross-institution faculty collaboration

Author:

Slagter van Tryon Patricia J.ORCID,McDonald Jason,Hirumi Atsusi

Publisher

Springer Science and Business Media LLC

Subject

Education

Reference52 articles.

1. Andrews, D. H. (1995). A comparative analysis of models of instructional design. In G. Anglin (Ed.), Instructional technology: Past, present and future (2nd ed., pp. 161–182). Englewood, CO: Libraries Unlimited Inc.

2. Atkinson, T., & Hirumi, A. (2010). The game brain: What does the brain tell us about playing games in schools? In A. Hirumi (Ed.), Playing games in school: using simulations and videogames for primary and secondary education (pp. 57–73). Eugene, WA: International Society for Technology in Education.

3. Borkin, M. A., Vo, A. A., Bylinskii, Z., Isola, P., Sunkavalli, S., Oliva, A., et al. (2013). What makes a visualization memorable? IEEE Transactions on Visualization and Computer Graphics, 19(12), 2306–2315.

4. Botturi, L. (2006). Design models as emergent features: An empirical study in communication and shared mental models in instruction. Canadian Journal of Learning and Technology, 32(2), 27–52.

5. Brown, A. H., & Green, T. D. (2016). The essentials of instructional design: Connecting fundamental principles with process and practice. New York, NY: Routledge.

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