The Power of Storyliving: A Study of Adolescent Students’ Responses to Cinematic Virtual Reality in a School Library Setting

Author:

Trudeau AndreaORCID,Xie Ying,Ketsman Olha,York Cindy,Goldsmith Sandrine

Publisher

Springer Science and Business Media LLC

Reference88 articles.

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2. Allyn, R. (2022). The important difference between emotions and feelings. Psychology Today. Retrieved June 30, 2024, from https://www.psychologytoday.com/us/blog/the-pleasure-is-all-yours/202202/the-important-difference-between-emotions-and-feelings?amp

3. Alrehaili, E. A., & Al Osman, H. (2019). A virtual reality role-playing serious game for experiential learning. Interactive Learning Environments, 30(5), 922–935. https://doi.org/10.1080/10494820.2019.1703008

4. American Association of School Librarians. (2018). National school library standards for learners, school librarians, and school libraries. ALA.

5. Araiza-Alba, P., Keane, T., & Kaufman, J. (2022). Are we ready for virtual reality in K–12 classrooms? Technology, Pedagogy and Education, 31(4), 471–491. https://doi.org/10.1080/1475939x.2022.2033307

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