Defining Learning Experience Design: Voices from the Field of Learning Design & Technology

Author:

Schmidt Matthew,Huang RuiORCID

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Education

Reference91 articles.

1. Abbott, D. (2020). Intentional learning design for educational games: A workflow supporting novices and experts. In M. Schmidt, A. A. Tawfik, I. Jahnke, & Y. Earnshaw (Eds.). Learner and User Experience Research: An Introduction for the Field of Learning Design & Technology. EdTech Books. https://edtechbooks.org/ux/11_intentional_learn. Retrieved on 7 Aug 2021.

2. Abras, C., Maloney-krichmar, D., & Preece, J. (2004). User-centered design. In W. Bainbridge (Ed.), Encyclopedia of Human-Computer Interaction. Sage Publications.

3. Alonso, F., López, G., Manrique, D., & Viñes, J. M. (2008). Learning objects, learning objectives and learning design. Innovations in Education and Teaching International, 45(4), 389–400. https://doi.org/10/fnsbb4

4. Beetham, H., & Sharpe, R. (2007). Rethinking pedagogy for a digital age: Designing and delivering e-learning. Routledge.

5. Bowen, K., Forssell, K. S., & Rosier, S. (2020). Theories of change in learning experience (LX) design. In M. Schmidt, A. A. Tawfik, I. Jahnke, & Y. Earnshaw (Eds.), Learner and User Experience Research: An Introduction for the Field of Learning Design & Technology. EdTech Books https://edtechbooks.org/ux/lx_theories_of_change

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