Author:
Wasson Barbara,Kirschner Paul A.
Abstract
AbstractResearch on instructional and learning design is ‘booming’ in Europe, although there has been a move from a focus on content and the way to present it in a formal educational context (i.e., instruction), to a focus on complex learning, learning environments including the workplace, and access to learner data available in these environments. We even see the term ‘learning experience design’ (Neelen and Kirschner 2020) to describe the field. Furthermore, there is an effort to empower teachers (and even students) as designers of learning (including environments and new pedagogies), and to support their reflection on their own practice as part of their professional development (Hansen and Wasson 2016; Luckin et al. 2016; Wasson et al. 2016). While instructional design is an often heard term in the United States and refers to “translating principles of learning and instruction into plans for instructional materials, activities, information resources, and evaluation” (Smith and Ragan 1999), Europe tends to lean more towards learning design as the key for providing efficient, effective, and enjoyable learning experiences. This is not a switch from an instructivist to a constructivist view nor from a teacher-centred to a student-centred paradigm. It is, rather, a different mind-set where the emphasis is on the goal (i.e., learning) rather than the approach (i.e., instruction). Designing learning opportunities in a technology enhanced world builds on theories of human learning and cognition, opportunities provided by technology, and principles of instructional design. New technology both expands and challenges some instructional design principles by opening up new opportunities for distance collaboration, intelligent tutoring and support, seamless and ubiquitous learning and assessment technologies, and tools for thinking and thought. In this article, the authors give an account of their own and other research related to instructional and learning design, highlight related European research, and point to future research directions.
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Education
Reference58 articles.
1. Avramides, K., Hunter, J., Oliver, M., & Luckin, R. (2014). A method for teacher inquiry in cross-curricular projects: Lessons from a case study. British Journal of Educational Technology, 46(2), 249–264.
2. Bannon, L. J., & Bødker, S. (1991). Beyond the interface. Encountering artifacts in use. In J. M. Carroll (Ed.), Designing interaction: Psychology at the human-computer interface (pp. 227–253). Cambridge, UK: Cambridge University Press.
3. Beetham, H., & Sharpe, R. (2013). Rethinking pedagogy for a digital age: Designing for 21st-century learning. London: Routledge.
4. Clark, W., Luckin, R., & Jewitt, C. (2011). Methods and specifications for TISL components v1 NEXT-TELL research report D5.1. NEXT-TELL consortium, European Commission IST-285114.
5. Cochran-Smith, M., & Lytle, S. (1999). The teacher research movement: A decade later. Educational Researcher, 28, 15–25. https://doi.org/10.3102/0013189x028007015
Cited by
37 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献