Learning Motion Features for Example-Based Finger Motion Estimation for Virtual Characters
Author:
Publisher
Springer Science and Business Media LLC
Subject
Electrical and Electronic Engineering,Software
Link
http://link.springer.com/article/10.1007/s13319-017-0136-9/fulltext.html
Reference52 articles.
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2. Clavel, C., Plessier, J., Martin, J. C., Ach, L., & Morel, B. (2009). Combining facial and postural expressions of emotions in a virtual character. In Z. Ruttkay, M. Kipp, A. Nijholt & H. H. Vilhjálmsson (Eds.), Intelligent virtual agents (pp. 287–300). Berlin, Heidelberg: Springer.
3. Jörg, S., Hodgins, J. K., & O’Sullivan, C. (2010). The perception of finger motions. In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, APGV 2010, Los Angeles, California (pp. 129–133).
4. Hoyet, L., Ryall, K., McDonnell, R., & O’Sullivan, C. (2012). Sleight of hand: Perception of finger motion from reduced marker sets. In itACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (pp. 79–86). ACM.
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