Adaptive CGF Commander Behavior Modeling Through HTN Guided Monte Carlo Tree Search

Author:

Xu Xiao,Yang Mei,Li Ge

Publisher

Springer Science and Business Media LLC

Subject

Information Systems,Control and Systems Engineering

Reference23 articles.

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3. Barriga, N. A., Stanescu, M., & Buro, M. (2017). Combining strategic learning with tactical search in real-time strategy games. In: Magerko, B. & Rowe, J.P. (eds), Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 9–15, Little Cottonwood Canyon, Utah, USA., October 5-9, 2017, AAAI Press.

4. Browne, C., Powley, E. J., Whitehouse, D., Lucas, S. M., Cowling, P. I., Rohlfshagen, P., Tavener, S., Liebana, D. P., Samothrakis, S., & Colton, S. (2012). A survey of monte carlo tree search methods. IEEE Transactions on Computational Intelligence and AI in Games, 4(1): 1–43.

5. Churchill, D. & Buro, M. (2013). Portfolio greedy search and simulation for large-scale combat in starcraft. In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), 1–8, Niagara Falls, ON, Canada, August 11-13, 2013, IEEE.

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