Author:
Georgiou Theodosis,Demiris Yiannis
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Human-Computer Interaction,Education
Reference51 articles.
1. Backlund, P., Engström, H., Johannesson, M.: Computer gaming and driving education. In: Proceedings of the Workshop Pedagogical Design of Educational Games Affiliated to the 14th International Conference on Computers in Education (ICCE), Citeseer, pp. 9–16 (2006)
2. Blanton, M.L., Westbrook, S., Carter, G.: Using Valsiner’s zone theory to interpret Teaching practices in mathematics and science Classrooms. J. Math. Teacher Educ. 8(1), 5–33 (2005)
3. Bouvier, P., Sehaba, K., Lavoué, E.: A trace-based approach to identifying users engagement and qualifying their engaged-behaviours in interactive systems: application to a social game. User Model. User Adapt. Interact. 24(5), 413–451 (2014)
4. Breiman, L.: Random forests. Mach. Learn. 45(1), 5–32 (2001)
5. Brown, E., Cairns, P.: A grounded investigation of game immersion. In: CHI’04 Extended Abstracts on Human Factors in Computing Systems, pp. 1297–1300. ACM, Vienna (2004)
Cited by
37 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献