On the performance of OnLive thin client games

Author:

Claypool Mark,Finkel David,Grant Alexander,Solano Michael

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Hardware and Architecture,Media Technology,Information Systems,Software

Reference33 articles.

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2. Borella Mike S. (2000) Source models of network game traffic. Elsevier Comput. Commun. 23(4), 403–410 (2000)

3. Feng, W., Chang, F., Feng, W., Walpole, J.: Provisioning On-line Games: a traffic analysis of a busy counter-strike server. In: Proceedings of the ACM SIGCOMM Internet Measurement Workshop (IMW), Marseille, France, November 2002

4. Faerber, J.: Network game traffic modeling. In: Proceedings of the ACM Network and System Support for Games (NetGames), Braunschweig, Germany, April 2002

5. Lang, T., Armitage, G., Branch, P., Choo, H-Y.: A synthetic traffic model for half life. In: Australian Telecommunications Networks & Applications Conference (ATNAC), Melbourne, Australia, December 2003

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