Author:
Claypool Mark,Finkel David,Grant Alexander,Solano Michael
Publisher
Springer Science and Business Media LLC
Subject
Computer Networks and Communications,Hardware and Architecture,Media Technology,Information Systems,Software
Reference33 articles.
1. Biscotti, F., Blau, B., Lovelock, J.-D., Tuong H.N., Erensen, J., Verma, S., Liu, V.: Market trends: Gaming ecosystem, 2011. ID Number: G00212724
2. Borella Mike S. (2000) Source models of network game traffic. Elsevier Comput. Commun. 23(4), 403–410 (2000)
3. Feng, W., Chang, F., Feng, W., Walpole, J.: Provisioning On-line Games: a traffic analysis of a busy counter-strike server. In: Proceedings of the ACM SIGCOMM Internet Measurement Workshop (IMW), Marseille, France, November 2002
4. Faerber, J.: Network game traffic modeling. In: Proceedings of the ACM Network and System Support for Games (NetGames), Braunschweig, Germany, April 2002
5. Lang, T., Armitage, G., Branch, P., Choo, H-Y.: A synthetic traffic model for half life. In: Australian Telecommunications Networks & Applications Conference (ATNAC), Melbourne, Australia, December 2003
Cited by
21 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献