Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift

Author:

Salomoni Paola,Prandi CatiaORCID,Roccetti Marco,Casanova Lorenzo,Marchetti Luca,Marfia Gustavo

Publisher

Springer Science and Business Media LLC

Subject

Human-Computer Interaction,Signal Processing

Reference32 articles.

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2. Schild J, Bölicke L, LaViola JJ Jr, Masuch M (2013) Creating and analyzing stereoscopic 3d graphical user interfaces in digital games. In: Proceedings of the SIGCHI conference on human factors in computing systems, pp 169–178, ACM

3. Kuchera B (2015) Oculus offering a $10 million budget for indie games on the oculus rift. http://www.polygon.com/2015/6/11/8767033/oculus-offering-a-10-million-budget-for-indie-games-on-the-oculus-rift . Accessed 15 Oct 2016

4. Te Z (2015) Oculus rift vs. morpheus vs. vive VR. http://www.gamespot.com/articles/oculus-rift-vs-morpheus-vs-vive-vr/1100-6427162/ . Accessed 15 Oct 2016

5. Kirby JT (1991) Mimesis and diegesis, foundations of aesthetic theory in plato and aristotle. Helios 18(2):113–128

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