We game on skyscrapers: the effects of an equity-informed game design workshop on students’ computational thinking skills and perceptions of computer science

Author:

Çakır Nur AkkuşORCID,Çakır Murat Perit,Lee Frank J.

Funder

Intel Corporation

Publisher

Springer Science and Business Media LLC

Subject

Education

Reference50 articles.

1. Abuhamdeh, S., & Csikszentmihalyi, M. (2012). The importance of challenge for the enjoyment of intrinsically motivated, goal-directed activities. Personality and Social Psychology Bulletin, 38(3), 317–330.

2. Angeli, C., & Giannakos, M. (2020). Computational thinking education: Issues and challenges. Computers in Human Behavior, 105, 106–185.

3. Barr, V., & Stephenson, C. (2011). Bringing computational thinking to K-12: What is Involved and what is the role of the computer science education community? ACM Inroads, 2(1), 48–54.

4. Barr, D., Harrison, J., & Conery, L. (2011). Computational thinking: A digital age skill for everyone. Learning & Leading with Technology, 38(6), 20–23.

5. Bienkowski, M., Snow, E., Rutstein, D. W., & Grover, S. (2015). Assessment design patterns for computational thinking practices in secondary computer science. Menlo Park:SRI. Retrieved February 2, 2021 from http://pact.sri.com/resources.html.

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