Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games

Author:

Gunter Glenda A.,Kenny Robert F.,Vick Erik H.

Publisher

Springer Science and Business Media LLC

Subject

Education

Reference68 articles.

1. Ainsworth, S., & VanLabeke, N. (2004). Multiple forms of dynamic representation. Learning and Instruction, 14(3), 241–255.

2. Asgari, M., & Kaufman, D. (2004). Relationships among computer games, fantasy, and learning. International Conferences on Imagination and Education 2004 2nd International Conference on Imagination in Education. Vancouver, BC. Retrieved November 30, 2006, from http://www.ierg.net/confs/2004/Proceedings/Asgari_Kaufman.pdf .

3. Ausubel, D. (1963). The psychology of meaningful verbal learning. New York: Grune & Stratton.

4. Block, J. H. (1971). Mastery learning: Theory and practice. New York: Holt, Rinehart & Winston.

5. Bloom, B. S. (1956). Taxonomy of educational objectives, Handbook I: The cognitive domain. New York: David McKay Co, Inc.

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