Abstract
This paper presents “Caturama VR,” an English-localized VR game that immerses players in Brazilian folklore, portraying the adventures of Caturama, a young indigenous hero. It features a VR-optimized interface, dynamic inventory management, visually captivating special effects, and first-person animated hands for deep narrative interaction within a mystical environment. Employing advanced 3D graphics, the game enriches the educational exploration of folklore, aiming to cultivate an appreciation for indigenous cultural heritage. Rigorous pre-user VR testing, conducted in-house by the development team acting as players, has significantly boosted interaction quality, gameplay balance, immersion, presence, and overall performance, laying a solid foundation for forthcoming advancements and real-user UX evaluations.
Publisher
Sociedade Brasileira de Computacao - SB
Reference41 articles.
1. Anderson, E. F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., and de Freitas, S. (2010). Developing serious games for cultural heritage: A state-of-the-art review. Virtual Reality, 14:255–275. DOI: https://doi.org/10.1007/s10055-010-0177-3.
2. Barbosa, R. G. and Rodrigues, M. A. F. (2006). Supporting guided navigation in mobile virtual environments. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, pages 220–226. DOI: https://doi.org/10.1145/1180495.1180541.
3. Campbell, J. (2008). The hero with a thousand faces, volume 17. New World Library.
4. Carvalho, L., Barone, D., Bercht, M., Prendinger, H., Timm, A., and Moura, I. C. (2015). Teaching Brazilian folklore through videogames: A way to motivate students. In Proceedings of the 2015 Conferência Internacional em Informática na Educação, pages 385–396.
5. Cascudo, L. d. C. (2015). Lendas Brasileiras. Global Editora e Distribuidora Ltda.