Turtle graphics for early Java programming education

Author:

Mackin Kenneth J.

Publisher

Springer Science and Business Media LLC

Subject

Artificial Intelligence,General Biochemistry, Genetics and Molecular Biology

Reference10 articles.

1. Papert S (1980) Mindstorms: children, computers and powerful ideas. Basic Books, New York

2. Ephraim P. Glinert (eds) (1990) Visual programming environments: paradigms and systems. IEEE Computer Society Press, New York

3. Mackin KJ (2013) Non-event driven graphics API for programming education. In: MasanoriSugisaka M, Lee JJ, Tanaka H (eds) The eighteenth international symposium on artificial life and robotics 2013 (AROB 18th’13). International Society of Artificial Life and Robotics, Oita, Japan, pp 118–121

4. Tisue S, Wilensky U (2004) Netlogo: a simple environment for modeling complexity. In: Minai A, Bar-Yam Y (eds) Proceedings of the fifth international conference on complex systems ICCS 2004. The New England Complex Systems Institute, Cambridge, MA, pp 16–21

5. diSessa AA, Abelson H (1981) Turtle geometry. The MIT Press, Cambridge

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1. Transforming Children's Python Turtle Graphics Learning with LLM Technology: A Design Proposal;2024 9th International STEM Education Conference (iSTEM-Ed);2024-07-31

2. Making the Transition to Text-Based Programming: The Pilot Evaluation of a Computational Thinking Intervention for Primary School Students;Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research;2023-09-27

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