Publisher
Springer Science and Business Media LLC
Subject
General Computer Science,Human-Computer Interaction,Philosophy,Electrical and Electronic Engineering,Control and Systems Engineering,Social Psychology
Reference47 articles.
1. Andrist S, Ziadee M, Boukaram H, Mutlu B, Sakr M (2015) Effects of culture on the credibility of robot speech: a comparison between english and arabic. In: Proceedings of the tenth annual ACM/IEEE international conference on human–robot interaction, pp 157–164
2. Benitti FBV (2012) Exploring the educational potential of robotics in schools: a systematic review. Comput Educ 58(3):978–988
3. Chang CW, Lee JH, Chao PY, Wang CY, Chen GD (2010) Exploring the possibility of using humanoid robots as instructional tools for teaching a second language in primary school. J Educ Technol Soc 13(2):13–24
4. Cheong C, Cheong F, Filippou J (2013) Quick quiz: a gamified approach for enhancing learning. In: PACIS 2013 Proceedings, p 206. http://aisel.aisnet.org/pacis2013/206
5. Chou YK (2019) Actionable gamification: beyond points, badges, and leaderboards. Packt Publishing Ltd
Cited by
12 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献