Role Assignment Analysis of an Assistive Robotic Platform in a High School Mathematics Class, Through a Gamification and Usability Evaluation

Author:

Reyes Germán E. BaltazarORCID,López EdgarORCID,Ponce PedroORCID,Mazón Nancy

Publisher

Springer Science and Business Media LLC

Subject

General Computer Science,Human-Computer Interaction,Philosophy,Electrical and Electronic Engineering,Control and Systems Engineering,Social Psychology

Reference47 articles.

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2. Benitti FBV (2012) Exploring the educational potential of robotics in schools: a systematic review. Comput Educ 58(3):978–988

3. Chang CW, Lee JH, Chao PY, Wang CY, Chen GD (2010) Exploring the possibility of using humanoid robots as instructional tools for teaching a second language in primary school. J Educ Technol Soc 13(2):13–24

4. Cheong C, Cheong F, Filippou J (2013) Quick quiz: a gamified approach for enhancing learning. In: PACIS 2013 Proceedings, p 206. http://aisel.aisnet.org/pacis2013/206

5. Chou YK (2019) Actionable gamification: beyond points, badges, and leaderboards. Packt Publishing Ltd

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