Fully peer-to-peer virtual environments with 3D Voronoi diagrams
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computational Mathematics,Computational Theory and Mathematics,Computer Science Applications,Numerical Analysis,Theoretical Computer Science,Software
Link
http://link.springer.com/content/pdf/10.1007/s00607-012-0197-9.pdf
Reference43 articles.
1. Hu S-Y, Chen J-F, Chen T-H (2006) VON: a scalable peer-to-peer network for virtual environments. IEEE Netw 20(4): 22–31
2. Claypool M, Claypool K (2006) Latency and player actions in online games. Commun ACM 49(11): 40–45
3. Anthony S, Fradinho OM (2010) Requirements. In: Networked graphics, Chapter 10. Morgan Kaufmann, Boston, pp 313–353
4. Kushner D (2005) Engineering EverQuest: online gaming demands heavyweight data centers. IEEE Spectr 42(7): 34–39
5. Ross PE (2009) Cloud computing’s killer app: Gaming. IEEE Spectr 46(3): 14
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