“I want my robot to look for food”: Comparing Kindergartner’s programming comprehension using tangible, graphic, and hybrid user interfaces

Author:

Strawhacker Amanda,Bers Marina U.

Publisher

Springer Science and Business Media LLC

Subject

General Engineering,Education

Reference40 articles.

1. Ackermann, E. (1996). Perspective-taking and object construction. In Y. Kafai & M. Resnick (Eds.), Constructionism in practice: Designing, thinking, and learning in a digital world (pp. 107–123). Mahwah, NJ: Lawrence Erlbaum Associates.

2. Africano, D., Berg, S., Lindbergh, K., Lundholm, P., Nilbrink, F., & Persson, A. (2004). Designing tangible interfaces for children’s collaboration. In CHI’04: CHI’04 extended abstracts on Human factors in computing systems (pp. 853–868). New York, NY: ACM.

3. Bers, M. (2008). Blocks to robots: Learning with technology in the early childhood classroom. New York, NY: Teachers College Press.

4. Bers, M. U. (2010). The TangibleK robotics program: Applied computational thinking for young children. Early Childhood Research and Practice, 12(2). http://ecrp.uiuc.edu/v12n2/bers.html .

5. Bers, M. U. (2012). Designing digital experiences for positive youth development: From playpen to playground. Cary, NC: Oxford.

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