Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture

Author:

Santos Artur,Teixeira João Marcelo,Farias Thiago,Teichrieb Veronica,Kelner Judith

Publisher

Springer Science and Business Media LLC

Subject

Information Systems,Theoretical Computer Science,Software

Reference23 articles.

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2. Glassner, A. (eds): An Introduction to Ray Tracing. Academic Press, London (1989)

3. Havran, V.: Heuristic ray shooting algorithms. Ph.D. dissertation, Czech Technical University, Praha, Czech Republic, Apr. 2001, available from http://www.cgg.cvut.cz/havran/phdthesis.html

4. NVIDIA, NVIDIA CUDA Programming Guide 3.0, 2010. [Online]. Available: http://www.nvidia.com/object/cuda

5. NVIDIA, Nvidia optix ray tracing engine, 2010. [Online]. Available: http://developer.nvidia.com/object/optix-home.html

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