Author:
Joiner Richard,Iacovides Jo,Owen Martin,Gavin Carl,Clibbery Stephen,Darling Jos,Drew Ben
Publisher
Springer Science and Business Media LLC
Subject
General Engineering,Education
Reference42 articles.
1. Bamett MA, Vitaglione GD, Harper KKG, Quackenbush SW, Steadman LA, Valdez BS (1997) Late adolescents’ experiences with and attitudes toward video games. J Appl Soc Psychol 27:1316–1334
2. Barab S, Dede C (2007) Games and immersive participatory simulations for science education: an emerging type of curricula. J Sci Educ Technol 16(1):1–3
3. Barab S, Dodge T, Tuzun H, Job-Sluder K, Jackson C, Arici A, Job-Sluder L, Carteaux R Jr, Gilbertson J, Heiselt C (2007) The Quest Atlantis Project: a socially-responsive play space for learning. In: Shelton BE, Wiley D (eds) The educational design and use of simulation computer games. Sense Publishers, Rotterdam, Netherlands, pp 159–186
4. Bruckman A, Edwards E, Elliott J, Jensen C (2000) Uneven achievement in a constructionist learning environment. Proceedings of ICLS 2000, Ann Arbor, MI, June 2000
5. Bruckman A, Jensen C, DeBonte A (2002) Gender and programming achievement in a CSCL environment. Proceedings of CSCL 2002, Boulder, CO, Jan 2002
Cited by
50 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献