Remote Blended Game-Based Learning: Integrating Synchronous Game-Based Learning with Asynchronous Inquiry-Based Learning
Author:
Funder
Ministry of Science and Technology, Taiwan
Publisher
Springer Science and Business Media LLC
Link
https://link.springer.com/content/pdf/10.1007/s10956-024-10118-8.pdf
Reference73 articles.
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3. Andujar, A., & Nadif, F. Z. (2022). Evaluating an inclusive blended learning environment in EFL: A flipped approach. Computer Assisted Language Learning, 35(5–6), 1138–1167.
4. Baber, H. (2021). Social interaction and effectiveness of the online learning–A moderating role of maintaining social distance during the pandemic COVID-19. Asian Education and Development Studies, 11(1), 159–171.
5. Bado, N. (2022). Game-based learning pedagogy: A review of the literature. Interactive Learning Environments, 30(5), 936–948.
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