Game Implementation: An Interesting Strategy to Teach Genetic Algorithms

Author:

Chaves-González José M.,Otero-Mateo Noé,Vega-Rodríguez Miguel A.,Sánchez-Pérez Juan M.,Gómez-Pulido Juan A.

Publisher

Springer Netherlands

Reference12 articles.

1. Aznar, F.; Suau, P.; Compañ, P.; Rizo, R. Aprender Jugando: ¿Qué Opinan los Alumnos?. XII JENUI, Bilbao, Spain, pp. 199-206, July 2006. (in Spanish)

2. Cordova, D.I.; Lepper, M.R. Intrinsic Motivation and the Process of Learning: Beneficial Effects of Contextualization, Personalization, and Choice. Journal of Educational Psychology, vol. 88, no. 4, pp. 715-730, 1996.

3. Gallego, F.; Satorre, R.; Llorens, F. Computer Games Tell, Show, Involve, and Teach. 8th Int. Symposium on Computers in Education, León, Spain, pp. 157-165, October 2006.

4. Garris, R.; Ahlers, R.; Driskell, J.E. Games, Motivation and Learning: A Research and Practice Model. Simulation & Gaming, vol. 33, no. 4, pp. 441-467, 2002.

5. Goldberg, D.E. Genetic Algorithms in Search, Optimization and Machine Learning. Addison-Wesley, January 1989.

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