Level of Detail Based Behavior Control for Virtual Characters

Author:

Kistler Felix,Wißner Michael,André Elisabeth

Publisher

Springer Berlin Heidelberg

Reference16 articles.

1. Chenney, S., Arikan, O., Forsyth, D.A.: Proxy Simulations For Efficient Dynamics. In: Proceedings of Eurographics (2001)

2. O’Sullivan, C., Cassell, J., Vilhjalmsson, H., Dingliana, J., Dobbyn, S., McNamee, B., Peters, C., Giang, T.: Levels of detail for crowds and groups. Computer Graphics Forum 21(4), 733–742 (2002)

3. Brockington, M.: Level-Of-Detail AI for a Large Role-Playing Game. In: AI Game Programming Wisdom, pp. 419–425. Charles River Media (2002)

4. Niederberger, C., Gross, M.: Level-of-detail for cognitive real-time characters. The Visual Computer: Int. Journal of Computer Graphics 21(3), 188–202 (2005)

5. Lecture Notes in Artificial Intelligence;C. Brom,2007

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2. Imperceptible relaxation of collision avoidance constraints in virtual crowds;ACM Transactions on Graphics;2011-12

3. Imperceptible relaxation of collision avoidance constraints in virtual crowds;Proceedings of the 2011 SIGGRAPH Asia Conference on - SA '11;2011

4. Level of Detail Based Behavior Control for Virtual Characters;Intelligent Virtual Agents;2010

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