Developing Virtual Heritage Applications as Normative Multiagent Systems

Author:

Bogdanovych Anton,Rodríguez Juan Antonio,Simoff Simeon,Cohen A.,Sierra Carles

Publisher

Springer Berlin Heidelberg

Reference16 articles.

1. Linden Lab: Second Life, http://secondlife.com

2. Gartner Inc: Gartner Says 80 Percent of Active Internet Users Will Have A “Second Life” in the Virtual World by the End of 2011 (2007), http://www.gartner.com/it/page.jsp?id=503861 (visited 23.07.2007)

3. Hunter, D., Lastowka, F.G.: To kill an avatar. Legal Affairs (July 2003)

4. Weinstein, J., Myers, J.: Same principles apply to virtual world expansion as to China and other new markets. Media Village (November 28, 2006), http://www.mediavillage.com/jmr/2006/11/28/jmr-11-28-06/

5. Maïm, J., Haegler, S., Yersin, B., Mueller, P., Thalmann, D., Van Gool, L.: Populating Ancient Pompeii with Crowds of Virtual Romans. In: 8th International Symposium on Virtual Reality, Archeology and Cultural Heritage - VAST (2007)

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