Review of Virtual Reality Hardware Employed in K-20 Science Education

Author:

Hite Rebecca,Childers Gina,Jones M. Gail

Publisher

Springer Berlin Heidelberg

Reference81 articles.

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2. Amir, M.H., A. Quek, N.R.B. Sulaiman, and J. See. 2016, November. DUKE: Enhancing virtual reality based FPS game with full-body interactions. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 35. ACM.

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4. Barrett, T., and M. Hegarty. 2014, January. Interaction design and the role of spatial ability in moderating virtual molecule manipulation performance. In Proceedings of the Cognitive Science Society (Vol. 36, No. 36).

5. Bower, M., M.J. Lee, and B. Dalgarno. 2017. Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment. British Journal of Educational Technology 48 (2): 407–430.

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