1. Al-Kodmany, K.: Combining Digital and Traditional Visualization Techniques in Community-Based Planning and Design. Journal of Digital Creativity 10(2), 91–103 (1999)
2. DiSalvo, C., Nourbakhsh, I., Holstius, D., Akin, A., Louw, M.: The Neighborhood Networks Project: A Case Study of Critical Engagement and Creative Expression Through Participatory Design. In: Proceedings, PDC 2008. Indiana University, Bloomington (2008)
3. Ehn, P.: On Participation and Skill: Scandinavian Design. In: Schuler, D., Namioka, A. (eds.) Participatory Design, pp. 50–52. Taylor & Francis/ CRC, Boca Raton (1993)
4. Gelernter, D.: Mirror Worlds: or The Day Software Puts the Universe in a Shoebox…How It Will Happen And What It Will Mean. Oxford U.P., New York (1992)
5. Kahne, J., Middaugh, E., Evans, C.: The Civic Potential of Video Games. An occasional paper of the John D. and Catherine T. MacArthur Foundation Digital Media and Learning Program (2008)