Author:
Kahne Joseph,Middaugh Ellen,Evans Chris
Cited by
43 articles.
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1. Gamification as a Tool for Inclusion;Intellectual and Learning Disabilities - Inclusiveness and Contemporary Teaching Environments [Working Title];2023-11-07
2. Doomsday libraries: Representations of libraries in post-apocalyptic video games;Journal of Gaming & Virtual Worlds;2023-10-01
3. Games as Political Actors in Digital Journalism;Media and Communication;2023-04-20
4. Using Gamification to Address the Adoption of Blockchain Technology in the Public Sector of Education;IEEE Engineering Management Review;2022-12-01
5. Digital Literacy for Adult Education Beyond Borders;Shaping Online Spaces Through Online Humanities Curricula;2022-11-25