Evaluation of Rendering Algorithms Using Position-Dependent Scene Properties

Author:

Jähn Claudius,Eikel Benjamin,Fischer Matthias,Petring Ralf,Meyer auf der Heide Friedhelm

Publisher

Springer Berlin Heidelberg

Reference18 articles.

1. Mattausch, O., Bittner, J., Wimmer, M.: CHC++: Coherent hierarchical culling revisited. Computer Graphics Forum 27, 221–230 (2008)

2. Chamberlain, B., DeRose, T., Lischinski, D., Salesin, D., Snyder, J.: Fast rendering of complex environments using a spatial hierarchy. In: Proceedings of Graphics Interface 1996, pp. 132–141.Canadian Information Processing Society (1996)

3. Wand, M., Fischer, M., Peter, I., Meyer auf der Heide, F., Straßer, W.: The randomized z-buffer algorithm: interactive rendering of highly complex scenes. In: Proceedings of SIGGRAPH 2001, pp. 361–370. ACM (2001)

4. Meruvia-Pastor, O.E.: Visibility preprocessing using spherical sampling of polygonal patches. In: Short Presentations of Eurographics 2002 (2002)

5. Sander, P.V., Nehab, D., Barczak, J.: Fast triangle reordering for vertex locality and reduced overdraw. ACM Transactions on Graphics 26, Article No.: 89 (2007)

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