Exercise My Game: Turning Off-The-Shelf Games into Exergames

Author:

Walther-Franks Benjamin,Wenig Dirk,Smeddinck Jan,Malaka Rainer

Publisher

Springer Berlin Heidelberg

Reference6 articles.

1. Bowman, D.A., Kruijff, E., LaViola, J.J., Poupyrev, I.: 3D User Interfaces: Theory and Practice. Addison-Wesley (2004)

2. Brehmer, M., Graham, T.C.N., Stach, T.: Activate your GAIM: A toolkit for input in active games. In: Proc. Futureplay 2010, pp. 151–158. ACM, New York (2010)

3. Chen, J.: Flow in games (and everything else). Commun. ACM 50(4), 31–34 (2007)

4. Mandryk, R.L., Kalyn, M., Dang, Y., Doucette, A., Taylor, B., Dielschneider, S.: Turning off-the-shelf games into biofeedback games. In: Proc. ASSETS 2012, pp. 199–200. ACM, New York (2012)

5. Sinclair, J., Hingston, P., Masek, M.: Exergame development using the dual flow model. In: Proc. IE 2009, pp. 1–11. ACM, New York (2009)

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