Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form
Author:
Affiliation:
1. Department of Computer Science and Engineering, Islamic University of Technology, Dhaka, Bangladesh
Publisher
Informa UK Limited
Subject
Computer Science Applications,Human-Computer Interaction,Human Factors and Ergonomics
Link
https://www.tandfonline.com/doi/pdf/10.1080/10447318.2020.1726597
Reference38 articles.
1. Towards customizable games for stroke rehabilitation
2. Active Video Games for Youth: A Systematic Review
3. Evaluating User Experience in Games
4. Health Enhancing Physical Activity for Young People: Statement of the United Kingdom Expert Consensus Conference
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