iThink: A Library for Classical Planning in Video-Games

Author:

Anastassiou Vassileios-Marios,Diamantopoulos Panagiotis,Vassos Stavros,Koubarakis Manolis

Publisher

Springer Berlin Heidelberg

Reference13 articles.

1. Bjarnolf, P.: Threat analysis using goal-oriented action planning. B.Sc. Thesis, University of Skovde, School of Humanities and Informatics (2008)

2. Edmund, L.: Enhanced NPC Behaviour using Goal Oriented Action Planning. Master’s thesis, University of Abertay Dundee, School of Computing and Advanced Technologies, Division of Software Engineering (2007)

3. Fikes, R.E., Nilsson, N.J.: STRIPS: A new approach to the application of theorem proving to problem solving. Artificial Intelligence 2, 189–208 (1971)

4. Funge, J.D.: Artificial Intelligence For Computer Games: An Introduction. A.K. Peters, Ltd., MA (2004)

5. Mcdermott, D., Ghallab, M., Howe, A., Knoblock, C., Ram, A., Veloso, M., Weld, D., Wilkins, D.: PDDL - the planning domain definition language. Tech. rep., CVC TR-98-003/DCS TR-1165, Yale Center for Comp. Vision and Control (1998)

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Flexible Behavior for Worker Units in Real-Time Strategy Games Using STRIPS Planning;Artificial Intelligence: Methods and Applications;2014

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