Flexible Behavior for Worker Units in Real-Time Strategy Games Using STRIPS Planning

Author:

Vlachopoulos Ioannis,Vassos Stavros,Koubarakis Manolis

Publisher

Springer International Publishing

Reference19 articles.

1. Lecture Notes in Computer Science;V.M. Anastassiou,2012

2. Bartheye, O., Jacopin, E.: Connecting PDDL-based off the shelf planners to an arcade game. In: AI in Games Workshop at ECAI 2008 (July 2008)

3. Blum, A., Furst, M.: Fast Planning Through Planning Graph Analysis. In: Proceedings of the 14th International Joint Conference on Artificial Intelligence, IJCAI 1995 (1995)

4. Chan, H., Fern, A., Ray, S., Wilson, N., Ventura, C.: Online planning for resource production in real-time strategy games. In: Proceedings of the International Conference on Automated Planning and Scheduling (ICAPS). AAAI Press (2007)

5. Churchill, D., Buro, M.: Incorporating search algorithms into rts game agents (2012)

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