A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System

Author:

Haaker Thomas,Selzer Harald,Joseph Hans

Publisher

Springer Berlin Heidelberg

Reference17 articles.

1. Akely, K., Jermoluk, T.: High Performance Polygon Rendering. a, 22(4): pp. 239–246, August 1988

2. Akely, K.: The Silicon Graphics 4D/240GTX Superworkstation. IEEE Computer Graphics & Applications, 7: pp. 71–83, July 1989

3. Apgar, B., Bersack, B. and Mammen, A.: A Display System for the Stellar Graphics Supercomputer Model GS1000. Proceedings of SIGGRAPH, 22(4): pp. 255–268, August 1988

4. Clark, J.: The Geometry Engine: A VLSI Geometry System for Graphics. Computer Graphics, 16(3): pp. 127–133, July 1982

5. Demetrescu, S.: High Speed Image Rasterization Using Scan Line Access Memories. Proc. 1985 Chapel Hill Conference on VLSI, pp. 221–243, Computer Science Press, 1985

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