The Geometry Engine

Author:

Clark James H.1

Affiliation:

1. Computer Systems Laboratory, Stanford University and Silicon Graphics, Inc., Palo Alto, California

Abstract

The Geometry Engine [1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference4 articles.

1. Special Feature A VLSI Geometry Processor For Graphics

2. Clark J. H. Graphic Display Processing System and Processor. Patent Pending. Clark J. H. Graphic Display Processing System and Processor. Patent Pending.

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