Application of Virtual Reality Technologies in Consumer Product Usability

Author:

Falcão Christianne Soares,Soares Marcelo Márcio

Publisher

Springer Berlin Heidelberg

Reference53 articles.

1. Acosta, G., Morales, K., Lagos, D., Ortiz, M.: Addressing Human Factors and Ergonomics in Design Process, Product Life Cycle, and Innovation: Trends in Consumer Product Design. In: Karwowski, W., Soares, M., Stanton, N. (eds.) Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques, pp. 133–154. CRC Press (2011)

2. Barnum, C.: Usability testing essentials: ready, set …test! Elsevier, Burlington (2011)

3. Bennes, L., Bazzaro, F., Sagot, J.: Virtual Reality as a Support Tool for Ergonomic - Style Convergence. In: Proc. Virtual Reality Int. Conf. (VRIC 2012). France, Laval (2012)

4. Bergamasco, M., Frisoli, A., Gucciardino, A., Marchese, S.: Haptic Interfaces for Virtual Prototyping. In: Proceeding of Symposium on Reduction of Military Vehicle Acquisition Time and Cost through Advanced Modelling and Virtual Simulation, Paris, France, April 22-25 (2002) (published in RTO-MP-089)

5. Bochenek, G.M., Ragusa, J.M.: Study results: the use of virtual environments for product design. In: Proceedings of IEEE International Conference on Systems, Man, and Cybernetics, Hyatt Regency La Jolla, San Diego, California, USA, October 11-14 (1998)

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