Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces

Author:

Sánchez-Ruiz Antonio A.,Llansó David,Gómez-Martín Marco Antonio,González-Calero Pedro A.

Publisher

Springer Berlin Heidelberg

Reference9 articles.

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3. Kelly, J.P., Botea, A., Koenig, S.: Offline Planning with Hierarchical Task Networks in Video Games. In: AIIDE (2008)

4. Pizzi, D., Cavazza, M., Whittaker, A., Lugrin, J.-L.: Automatic Generation of Game Level Solutions as Storyboards. In: AIIDE (2008)

5. Rabin, S. (ed.): AI Game Programming Wisdom 3. Charles River Media (2006)

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1. CAROSA: A Tool for Authoring NPCs;Motion in Games;2010

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