Search-Based Procedural Content Generation

Author:

Togelius Julian,Yannakakis Georgios N.,Stanley Kenneth O.,Browne Cameron

Publisher

Springer Berlin Heidelberg

Cited by 58 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets;Games and Culture;2024-03-04

2. Procedural Content Generation of Super Mario Levels Considering Natural Connection;2023 20th International Joint Conference on Computer Science and Software Engineering (JCSSE);2023-06-28

3. Computer Aided Content Generation – A Gloomhaven Case Study;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

4. Procedural Content Generation via Knowledge Transformation (PCG-KT);IEEE Transactions on Games;2023

5. Automatic Generation of Real-Time Animation Game Learning Levels Based on Artificial Intelligence Assistant;Scientific Programming;2022-10-13

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