Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets

Author:

Lai Gorm1ORCID,Vecchi Ilaria2

Affiliation:

1. Department of Computing, Goldsmiths, University of London, London, UK

2. Theology and Religious Studies, University of Leeds, Leeds, West Yorkshire, UK

Abstract

In a fast-paced world of ever-changing trends, connecting historical roots by linking new movements to existing traditions can be a challenge. Similarly to how Mary Flanagan’s book “Critical Play” situates and contextualizes play in history, we propose and start similar work on game jams. While we don’t have as much room for self-expression in a paper, we focus on two main contributions. The first is to link existing definitions of game jamming and creativity. Secondly, we show how game jams build upon existing traditions of co-creation—sharing and confronting ideas with peers by using formal constraints to fuel creativity and direct the process. To this end, we examine four historic movements—the Danish film movement Dogma ’95, creators of audio visual programs from the demo scene, OuBaPo a group of French comic book writers, and the Japanese renga poets—and relate them to game jams.

Funder

EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence

Publisher

SAGE Publications

Reference61 articles.

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4. Alfred, Batem, Bertolucci F., Bouzard G., Brremaud, Bruno, Camboni S., Cartier E., Cavazzano G, Cestac F., Chamblain J., Chauzy J. C., Clarke, Dab N., Dav, Poortere P. D., Domecq M., Fecchi M., Ferioli C., Filippi D. P., Flix, Godi, Herenguel E., Juncker N., Keramidas N., Lapone A., Lechuga M., Martin T., BenGrrr, Munuera J. L., Nesme A., Parme F., Peraza M., Petrossi F., Peyraud J. P., Pilet J., Pirus M., Poitevin A., Pothier N., Regnauld P., Rodriguez F., Rota M., Supiot O., Tebo K. U., Wustefeld S. & Zanzim. (2020). Fantagraphics/Glenat. ISBN 1683963695.

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