Effect of Interaction Based on Augmented Context in Immersive Virtual Reality Environment

Author:

Kang JiyoungORCID

Funder

ITRC

Publisher

Springer Science and Business Media LLC

Subject

Electrical and Electronic Engineering,Computer Science Applications

Reference22 articles.

1. Wikipedia. (2016). Virtual reality. https://en.wikipedia.org/wiki/Virtual_reality . Accessed 24 December 2016.

2. Burdea, C., & Coiffet, P. (2003). Virtual reality technology (Vol. 1). New York: Wiley.

3. https://www.extremetech.com/gaming/230252-can-we-finally-admit-that-kinect-is-dead .

4. Microsoft. (2014). Kinect for Windows. https://www.microsoft.com/en-us/kinectforwindows/ . Accessed 24 December 2016.

5. Leap Motion. (2016). Leap motion for virtual reality. https://www.leapmotion.com/ . Accessed 24 December 2016.

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